The Clash of Civilizations

Graphics Demonstration #1 
 


We on the graphics end of the Clash project have been working hard for the last couple of weeks to get things to the point where we can ask the group's opinion on the direction we're going.  These screen shots are the result.  This demonstration includes the alpha map graphics done by Paul Crocker, and unit graphics from johnmcd. In addition to showing off that I can now make a real game map ;), we can use this as a vehicle to finalize our graphics specifications.  We have several issues we are looking for direct feedback on.  As usual, you can comment on anything you'd like to, but Please also address the questions we are asking.  First, give me a paragraph to describe what's going on, and tell you what We would like to hear about.

What you see are images at two different resolutions.  The one with the larger squares is 120 pixels across each tile.  We envision that one as being approximately the maximum zoom level available.  This one will be used for the early stages of the game, and whenever the player wants to take a close look at a particular area.  The second tile size we show is more appropriate for larger Empires, or the big picture.  Those tiles are 80 pixels across.  Both images I present here don't really do justice to Paul's tiles.  That's because in each case I have used a scaling algorithm to make them the right size.  For the final graphics we will pick one or two resolutions which will be the standard ones, and insure that the graphics are done especially for those resolutions. Other zoom levels will be available, but we will just scale the graphics to achieve them. The unit graphics, on the other hand, were done with these resolutions expressly in mind.  However, they are just johnmcd's first shots that representing units and TFs (task forces).  In addition to the two types of graphics, there are couple kinds of markers that I have put on the higher resolution map, to see what people think about them.  There are a lot of imperfections in what we are presenting here.  The reason we're presenting these things early is so we can get answers to our questions about the directions we should take in the graphics before a Huge amount of work has been invested.  Now, for the questions.  (Warning, you may be openly ridiculed if you don't answer the questions ;-) )

1a) johnmcd has put forth the idea of making the task force icons composite images representing the types of units in the task force.  This is what you see when a square has several guys in it.  What do you think about this general idea?  Do you like it at the high-resolution?  Do you like it at the intermediate resolution?  You can read more about this idea in the Graphics thread.  Any other comments about it?

1b) An alternative way to represent TFs is to just use a single icon.  It could be in the form of an individual figure, which we show some of here, or it could be a larger graphic designed to represent one of several types of task force.  What you think about that idea as compared with the idea above?

2) We need a way to represent the military power of the task forces.  I have faked up one idea for how to do that here.  We have taken to calling them "power circles".  The idea is that there is a circle around the task force icon in the player's color, where the size of the circle indicates the relative power of the task force. When zoomed way out, you could simply replace the task force icon with a disk of the appropriate color. You can read more about this idea in the Graphics thread.

3) Detailed discussion about how the map tiles go together will have to be deferred to demo 4, where you'll be able to see the whole map for yourself.  However, looking at the admittedly incomplete map and tile set, are there any Big issues you think need to be addressed at this point?

4) The little square medallions in the center of each square are meant to show which side controls that square.  It's just something I came up with on short notice.  When a player controls a huge chunk of countryside we would probably use map borders instead.  Any comments?

Thanks for checking it out!

The Clash Graphics Team


120 Pixels Map





80 Pixels Map

 
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