| Introduction:
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The Clash of Civilizations is a computer strategy game
that will sketch out pretty much the whole of history
in game form. From its inception, the player will guide
his civilization while making decisions about every aspect
of its development. You've seen that before, of course,
but one of the main goals of this project is to require
less micro-management from the player (it will remain
optional) One benefit of this would be the 4-hr game where
you'd go from antiquity to the present while making only
broad decisions. These might vary from player to player,
but would include your civilization's diplomatic stance,
economy, culture, government, and overall military strategy.
Our goal is to develop a fast, entertaining, and realistic
game which also gives players the option to "drill down"
into any area they choose, there to exert a fairly fine
level of control. If you want to play everything at its
finest level, you’d have an intense, detailed 400-hr game!
Further setting Clash apart from others in the genre, truly
our "Holy Grail," is a sophisticated AI far superior to
that available in the commercial games. We are putting
a lot of thought and work into AI. You can see a snapshot
of what we’re doing on things like map AI onthe web page.
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| Current
Progress: |
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The Team of about 10 active members, is continually making
progress on both the design and coding of game models for
Clash. The available coders (More Needed!) are working up
a series of demos showing what we have to date. We are committed
to releasing a demo at every major milestone so we can get
a Reality Check on how the game is working so far. We'll make
sure we keep to our promise of Reduced Micromanagement, Entertaining
Gameplay, and Great AI. As of Demo 8, we have an alpha version
of the tiled graphics and map, and substantial implementation
of the military, economic, technology and social models.
This demo includes several scenarios, and a
tutorial for those people who won't read the manual!
Every demo is playable, although they don't have inspiring gameplay yet ;-) Just give
us a few months! The next version should feature the ability to save game,
some graphic changes, full-fledged diplomacy and hopefully a
deep tech tree. |
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Coders, Graphics, & Interface Gurus wanted: |
| The
Clash project is still looking for people to join. Especially
needed are Java programmers attracted to this type of game,
since the biggest bottleneck right now is coding. People interested
in all aspects of design are also needed to help refine our
game models. We also need graphics people (those we had for
previous demos have taken off) and gui gurus and playtesters.
Ultimately the game may be released as shareware (free demo,
pay for full version) and collaborators would earn returns
depending on the amount of work they've put into the project
(TBD). But the most important reason to join is to be part
of a team that works hard and is driving to create something
unique in the genre! If you're interested in joining, and
are Serious about doing Real Work on a dynamic game project
send me an email with your interests, skills, and ideally
a link to some example of your work. |
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| ~Download
Demo8.1 Today!~ |
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| ? What's
New ? |
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| Key
Milestones |
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~Mar 11 , 2006: The Clash of Civilizations Demo8.1 is available!
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~Dec 24 , 2004: The Clash of Civilizations Demo8 is available!
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~July 31, 2002: The Clash of Civilizations Demo7 is available!
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~Dec.
28, 2001:
The Clash of Civilizations Demo6
is available! Demo6's
Manual is also available.
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~Oct.
24, 2001:
The Clash of Civilizations Demo5
is available for the win9x/XP download!
Also check out Demo5's
Manual!
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~Jan.
4, 2000:
The Clash
Demo v4 for Windows page has been updated! A New Instruction
Manual is now available for
download or
online viewing, while Download Instructions #1 feature
a new problem resolution section.
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| ~Nov.
13, 1999:
The Clash Demo v3 for Windows was posted for download.
New features included real movement of land units and
the addition of naval units. |
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