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java.lang.Object
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+--game.military.UnitOrder
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+--game.military.BreachOrder
Order to breach fortifications during a siege.
| Field Summary | |
static BreachOrder |
ORDER
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| Fields inherited from class game.military.UnitOrder |
FRONT, RESERVE, SUPPORT |
| Method Summary | |
java.lang.String |
getName()
Returns the order name. |
int |
getPreferredPosition()
This may not always be accurate since rams are rather front. |
float |
healRate()
Rate at which units heal. |
| Methods inherited from class game.military.UnitOrder |
get, getDefenseBonus, getOddsToAttack, getOddsToDefend, setOddsToDefend |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
public static BreachOrder ORDER
| Method Detail |
public float healRate()
healRate in class UnitOrderpublic java.lang.String getName()
getName in class UnitOrderpublic int getPreferredPosition()
getPreferredPosition in class UnitOrder
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