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java.lang.Object | +--game.events.actions.CreateUnitAction
Create a unit.
| Constructor Summary | |
CreateUnitAction()
Constructor. |
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| Method Summary | |
void |
addUnit(java.lang.String value)
Set the archetype. |
void |
perform(Civilization dummy)
Perform the action. |
void |
setCivilization(NamedObject value)
Set a new civilization. |
void |
setCivilization(java.lang.String value)
Set the civilization. |
void |
setLocation(Location value)
Set the location. |
void |
setLocation(java.lang.String value)
Set the location. |
void |
setMilitaryAttitude(java.lang.String value)
Set military attituce. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public CreateUnitAction()
| Method Detail |
public void perform(Civilization dummy)
perform in interface Actionpublic void setCivilization(java.lang.String value)
public void setCivilization(NamedObject value)
public void setLocation(Location value)
public void setLocation(java.lang.String value)
public void setMilitaryAttitude(java.lang.String value)
public void addUnit(java.lang.String value)
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