game.events.actions
Class CreateUnitAction

java.lang.Object
  |
  +--game.events.actions.CreateUnitAction
All Implemented Interfaces:
Action

public class CreateUnitAction
extends java.lang.Object
implements Action

Create a unit.


Constructor Summary
CreateUnitAction()
          Constructor.
 
Method Summary
 void addUnit(java.lang.String value)
          Set the archetype.
 void perform(Civilization dummy)
          Perform the action.
 void setCivilization(NamedObject value)
          Set a new civilization.
 void setCivilization(java.lang.String value)
          Set the civilization.
 void setLocation(Location value)
          Set the location.
 void setLocation(java.lang.String value)
          Set the location.
 void setMilitaryAttitude(java.lang.String value)
          Set military attituce.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

CreateUnitAction

public CreateUnitAction()
Constructor.

Method Detail

perform

public void perform(Civilization dummy)
Perform the action.

Specified by:
perform in interface Action

setCivilization

public void setCivilization(java.lang.String value)
Set the civilization.


setCivilization

public void setCivilization(NamedObject value)
Set a new civilization.


setLocation

public void setLocation(Location value)
Set the location.


setLocation

public void setLocation(java.lang.String value)
Set the location.


setMilitaryAttitude

public void setMilitaryAttitude(java.lang.String value)
Set military attituce.


addUnit

public void addUnit(java.lang.String value)
Set the archetype.