Introduction - Demo 6  (changes from Demo 5 in bold)
The Game
The Clash of Civilizations is a computer strategy game that will sketch out pretty much the whole of history in game form. From its inception, the player will guide his civilization while making decisions about every aspect of its development. You've seen that before, of course, but one of the main goals of this project is to require less micro-management from the player (it will remain optional). One benefit of this would be the 4-hr game where you'd go from antiquity to the present while making only broad decisions. These might vary from player to player, but would include your civilization's diplomatic stance, economy, culture, government, and overall military strategy. Our goal is to develop a fast, entertaining, and realistic game which also gives players the option to "drill down" into any area they choose, there to exert a fairly fine level of control. Further setting Clash apart from others in the genre, truly our "Holy Grail", is a sophisticated AI far superior to that available in the commercial games.

This version of the game is a demo of design concepts, it is not the completed version, but despite having bugs, it is playable. The design of the game is likely to change for later versions, but we are currently testing out ideas to see if they work and whether we should continue to improve them, or if we should replace them with something else. If you have any comments on Clash of Civilizations, then please post a message in the Clash Forum.  For comments specifically on Demo 6 follow the link. 

This manual is still quite short. For later versions we will make it more comprehensive by adding tutorials and other features which would help the player, but a lot of these ideas won't come about until the later versions of the game. If you have any ideas for things that you would like to see included in this file, please post a message in the D5 thread linked above.  Or if that doesn't work for some reason you can e-mail me at markeverson@comcast.net

What's New in Demo 6
1. Roads Implemented. Player draws an outline on the map.  Roads are built when the resources are allocated using the economy.
2. Merchants (alpha version) and three new special goods: Tin, Cloth, and Salt
3. Army Support: Army build removes population and supplies come from your civ or the army will suffer the consequences. 
4. New info screen that shows the big things that happened in the turn, with links to more detailed info if the player desires. 
5. 800x600 res support
6. Hidden Map and Fog of War.
7. New Archer unit 
Bugs
Known Bugs
Complete updated bug list is avaiable in Demo 6 thread.  Please don't report. These are known.

General Graphical problems (Clipping, Misplacement) 
TFs occasionally don't execute their moves
Crashing of the game.  Sorry, it just ain't perfect yet :-(
Error Messages and bugs, please post  in the Demo 6 thread.
Don't use "Options" or "Econ Options" menu items, they don't do anything yet.
Sometimes need to select things more than once for them to work.
One turn lag on economic info for some items
Detailed Combat reports sometimes incorrect (a last-minute feature...)

Workarounds
TFs occasionally don't execute their moves -- If this happens cancel the move (right-click on TF in Units Box, cancel is near bottom of list) and order the move again.