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| Introduction
- Demo 6 (changes from Demo 5 in bold) |
| The
Game |
The
Clash of Civilizations is a computer strategy game that will sketch out
pretty much the whole of history in game form. From its inception, the
player will guide his civilization while making decisions about every aspect
of its development. You've seen that before, of course, but one of the
main goals of this project is to require less micro-management from the
player (it will remain optional). One benefit of this would be the 4-hr
game where you'd go from antiquity to the present while making only broad
decisions. These might vary from player to player, but would include your
civilization's diplomatic stance, economy, culture, government, and overall
military strategy. Our goal is to develop a fast, entertaining, and realistic
game which also gives players the option to "drill down" into any area
they choose, there to exert a fairly fine level of control. Further setting
Clash apart from others in the genre, truly our "Holy Grail", is a sophisticated
AI far superior to that available in the commercial games.
This version
of the game is a demo of design concepts, it is not the completed version,
but despite having bugs, it is playable. The design of the game is likely
to change for later versions, but we are currently testing out ideas to
see if they work and whether we should continue to improve them, or if
we should replace them with something else. If you have any comments on
Clash of Civilizations, then please post a message in the Clash
Forum .
For comments specifically on Demo
6 follow the link.
This manual
is still quite short. For later versions we will make it more comprehensive
by adding tutorials and other features which would help the player, but
a lot of these ideas won't come about until the later versions of the game.
If you have any ideas for things that you would like to see included in
this file, please post a message in the D5 thread linked above. Or
if that doesn't work for some reason you can e-mail me at markeverson@comcast.net |
| What's
New in Demo 6 |
1.
Roads Implemented. Player draws an outline on the map. Roads are
built when the resources are allocated using the economy.
2. Merchants
(alpha version) and three new special goods: Tin, Cloth, and Salt
3. Army
Support: Army build removes population and supplies come from your civ
or the army will suffer the consequences.
4. New
info screen that shows the big things that happened in the turn, with links
to more detailed info if the player desires.
5. 800x600
res support
6. Hidden
Map and Fog of War.
7. New
Archer unit |
| Bugs |
| Known
Bugs |
| Complete updated
bug list is avaiable in Demo
6 thread. Please don't report.
These are known.
General
Graphical problems (Clipping, Misplacement)
TFs
occasionally don't execute their moves
Crashing
of the game. Sorry, it just ain't perfect yet :-(
Error
Messages and bugs, please post in
the Demo
6 thread.
Don't
use "Options" or "Econ Options" menu items, they don't do anything yet.
Sometimes
need to select things more than once for them to work.
One
turn lag on economic info for some items
Detailed
Combat reports sometimes incorrect (a last-minute feature...)
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| Workarounds |
TFs
occasionally don't execute their moves -- If this happens cancel the move
(right-click on TF in Units Box, cancel is near bottom of list) and order
the move again.
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