| How
to Play |
| First
Steps |
| When you launch the
demo you ar presented with a screen giving a choice between starting a
scenario or changing game settings. For now choose scenarios.
(Later you can use the "Game Settings" menu to turn off hidden terrain
and fog of war, see below for discription.)
At first select the 'Carthago' one, and the Romans to play.
Once you enter the game you are the blue-colored civilization, in this
case the Romans. Familiarize yourself with the Display
if you haven't already. Lock in moves using the Units Box.
The selected square on the main map is the one that's shown in the Units
Box. Moves will only be executed when the End Turn button is pushed.
For now you are at war with the other guys (Carthaginians). The other
side will determine its own military manuvers, and execute them when the
turn ends, during the simultaneous movement phase. Before the bloodbath
you can check out how your Economy is doing.
The Military
and Economy models are the main attractions in this demo.
|
| Movement |
| Movement
is Clash is simultaneous. You never know how many of the enemy will
be in any particular square, since you don't see their movement. For now
enemy military units have relatively simple AI. Hidden (black) squares
are exposed as movement makes their terrain known. Exploration will
be more sophisiticated later, but for now it is in traditional Civ style.
The tiles not near a city or military units are under "fog of war" and
will only show general information on the square. Squares under fog
are tinted darker than normal. |
| Combat |
| Battles
take place when Task Forces (TFS) from two different civilizations meet
in a square. See the Units page for more
information on units that compose TFs. Combat
is only resolved after the new turn button has been pushed. Forces
will fight if they are in the same square, and the odds are roughly even.
If one side is clearly outmatched it will attempt to flee. You will
get a brief report of each combat in the Information frame. More
details (Lots of them) are available in the combat.txt file. |
| Other
Game Areas |
| Technology |
| For
now Technology is static, and is only used in the economy. There
is no real Tech model or interface in Demo 6, although much of the coding
is done. Look for it in Demo 7. |
| Government |
| The
Government and Social models are fairly far along in terms of coding.
It will be in either Demo 7 or 8. |
| Diplomacy |
| There
is none, look for it in Demo 7. Its All War all the time for now. |
|
|