This bar allows you to control game features such as economics, as well
as ending the game turn by telling it to generate 1 turn.
"Civ Econ
Orders" which has been replaced by "Economics" is the way you control
the economy. Select any square that has a functioning economy (the
village tiles) and then hit the button and select the level you want to
issue orders to (see Economy).
"All Views"
shows a list of all windows avalable, and is the best way to get back a
screen that you have minimized.
Move is the
button to push when you have selected a TF and want to move it. Place
the cursor where you want the unit to move, and then left-click the mouse.
The
movement path, when selected, now shows how many turns the unit will take
to arrive in each square.
Use the
new "Road" button to lay out where you want roads. The interface
is similar to that for moving military units. Select a square to
serve as the start location for the road. Hit the Road button, then
select the ending square for the road segment. (Continue if needed)
Roads will
be built several turns after you order them. You must allocate resources
to the "Road Building" item in the economic orders menu for them to be
built. Roads can now be built in terrain you haven't even explored,
and other such silliness. Bear with us... |