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| Introduction |
| The
Game |
The
Clash of Civilizations is a computer strategy game that will sketch out
pretty much the whole of history in game form. From its inception, the
player will guide his civilization while making decisions about every aspect
of its development. You've seen that before, of course, but one of the
main goals of this project is to require less micro-management from the
player (it will remain optional). One benefit of this would be the 4-hr
game where you'd go from antiquity to the present while making only broad
decisions. These might vary from player to player, but would include your
civilization's diplomatic stance, economy, culture, government, and overall
military strategy. Our goal is to develop a fast, entertaining, and realistic
game which also gives players the option to "drill down" into any area
they choose, there to exert a fairly fine level of control. Further setting
Clash apart from others in the genre, truly our "Holy Grail", is a sophisticated
AI far superior to that available in the commercial games.
This version
of the game is a demo of design concepts, it is not the completed version,
but despite having bugs, it is playable. The design of the game is likely
to change for later versions, but we are currently testing out ideas to
see if they work and whether we should continue to improve them, or if
we should replace them with something else. If you have any comments on
Clash of Civilizations, then please post a message in the Clash
Forum .
For comments specifically on Demo
5 follow the link.
This manual
is still quite short. For later versions we will make it more comprehensive
by adding tutorials and other features which would help the player, but
a lot of these ideas won't come about until the later versions of the game.
If you have any ideas for things that you would like to see included in
this file, please post a message in the D5 thread linked above. Or
if that doesn't work for some reason you can e-mail me at markeverson@mediaone.net |
| What's
New in Demo 5 |
Completely
new code (will accelerate our progress from here on out)
New
Military Model
Pathfinding
and Improved Movement AI
New
Economics Model
New
Task Force Orders |
| Bugs |
| Known
Bugs |
TFs
occasionally don't execute their moves.
General
Graphical problems (Clipping, Misplacement) Please don't report. These
are known.
Crashing
of the game. Sorry, it just ain't perfect yet :-(
Error
Messages and bugs, please post in Demo
5 thread.
Don't
use "Options" or "Economic Options" menu items, they don't do anything
yet.
Sometimes
the AI just bumbles around |
| Workarounds |
TFs
occasionally don't execute their moves -- If this happens cancel the move
(right click on TF in Units Box, cancel is near bottom of list) and order
the move again.
Sometimes
the AI just bumbles around -- Start the program again. The AI only
screws up in certain geographic positions for city and forces placement,
and the positions are generated randomly.
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