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| Feedback |
| Suggestions/Comments |
| Thank
you for downloading the demo version of this game, as we are still testing
out ideas, we would love to hear what you think of them. So, if you would
like to comment on anything, or suggest new ideas, then please post a message
in the Demo
5 thread.
If you want to comment on a game mdel, the most recent forum thread for
each model can be found at theClash
Web Site . |
| Give
us your comments |
Do
people like the map style/feel and the crude controls we have in the GUI
for now?
Are things
too cluttered? Keep in mind this is just a start of where we're going
on the interface. Some keypress shortcuts are on the way in Demo
6. What other comments do you have about the map or GUI in general?
Do people
like our ideas to reduce Micromanagement and streamline Play?
For instance,
you can easily set up your orders to your whole economy from a single screen!
Orders for buildup of production capacity are Automatically performed in
the most cost-effective place. This is just a first hint of what
is to come in terms of streamlined play. What you think of it?
The Task
Force Box
Eventually
when units are in a TF, the TF will be shown in a quasi-realistic looking
"battle line". Right now they are just spread out. However, this eventual
function is what led me to use the lines underneath the units, since it
can be made to work with a fairly compact TF representation done in ranks.
Ideas for exactly how to do this are requested!
What else
do You want to talk about?
If you don't
give us your feedback then the final game may not reflect what you want! |
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