Units
Overview
Currently there are only two types of units, a land based one (represented by a spearman), and an ancient naval unit (an ancient Roman/Greek Trireme). Currently squares produce units of their own accord, pressing 4 and 5 increases and decreases the fraction of military production that goes into naval units by 5%.
Land Unit
The land unit has 2.5 movement points, which give it the ability, on friendly territory, to move diagonally once and adjacently once, if the movement involves moving on to/from a square not controlled by your nation, it has its movement reduced by 1. This has been implemented to show the effects of local road networks and pre-positioned supplies.
Naval Unit
The Naval Unit can carry up to two land units, to board a boat, you have to create a task force with the naval unit and any land units which you want to carry. Note than only task forces with a ratio of equal to or less than 1:2 (one boat for every two land units) can go to sea. Naval Task Forces can contest with enemy sea-born task forces, in the first round of the battle, the strength of the naval units are doubled.