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Introduction
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The Game
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The Clash of Civilizations is a computer strategy game that will sketch out pretty much the
whole of history in game form. From its inception, the player will guide his civilization while
making decisions about every aspect of its development. You've seen that before, of course, but
one of the main goals of this project is to require less micro-management from the player (it
will remain optional). One benefit of this would be the 4-hr game where you'd go from antiquity
to the present while making only broad decisions. These might vary from player to player, but
would include your civilization's diplomatic stance, economy, culture, government, and overall
military strategy. Our goal is to develop a fast, entertaining, and realistic game which also
gives players the option to "drill down" into any area they choose, there to exert a fairly fine
level of control. Further setting Clash apart from others in the genre, truly our "Holy Grail",
is a sophisticated AI far superior to that available in the commercial games.

This version of the game is a demo of design concepts, it is not the completed version, but
despite having bugs, it is playable. The design of the game is likely to change for later
versions, but we are currently testing out ideas to see if they work and whether we should
continue to improve them, or if we should replace them with something else. If you have any
comments on Clash of Civilizations, then please post a message in our forums, which are
available at http://clash.apolyton.net/

This manual is still quite brief and for later versions I will try to make it more comprehensive
by adding tutorials and other features which would help the player, but a lot of these ideas
won't come about until the later versions of the game. If you have any ideas for things that
you would like to see included in this file, please e-mail me at chris.wilkinson@excite.com
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What's New in Demo 4
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Isometric View
Unit Graphics
Improved AI
New Toolbar Buttons
Power Rings
Alternate Tilesets
TF/Unit window
Reduced Starting Forces
Ownership Marker
Fixed Certain Bugs
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Bugs
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Known Bugs
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Tiles occasionally overlap each other.
General Graphical problems.
Crashing of the game.
Error Messages - Please ignore these.

As Clash of Civilizations is still in its infancy, there are a number of bugs in the game, but
most of them are non-fatal (except that the game usually crashes after about 500 turns), so they
can be ignored. If you encounter a bug, please don't contact us as the framework of the game is
going to be re-designed, the there is no point fixing bugs in code which is going to be rendered
obsolete.
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Workarounds
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If you don't have a TF with a white box, and there are still TFs to move, hit the 'w' key.

If things aren't working, try hitting the one-turn button and see if that fixes it.
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