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Suggestions/Comments
Thank you for downloading the demo version of this game, as we are still testing out ideas, we would love to hear what you think of them. So, if you would like to comment on anything, or suggest new ideas, then please post a message in the forums, they are available at our website - http://clash.apolyton.net/
We specifically request comments on
Do people like the map style/feel?
For example, would they prefer the current "detailed" tiles, or a more distant look with less detail Are the colours appropriate? Too light or dark? Outlines OK? Or should they be more or less paint-like?

Do people like our ideas to reduce Micromanagement and streamline Play?
For instance, you can easily set up pickets with sentries so that the sentries will automatically defend a territorial boundary, and then return to position when the fight is over. This allows the player, when they get to a boring stretch, to just press the "10-turn" button, and let things go by quickly! This is just a first hint of what is to come in terms of streamlined play. What you think of it?

The Task Force Box
Eventually when units are in a TF, the TF will be shown in a quasi-realistic looking "battle line". Right now they are just spread out. However, this eventual function is what led me to use the lines underneath the units, since it can be made to work with a fairly compact TF representation done in ranks. Ideas for exactly how to do this are requested!