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Display
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Toolbar
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This bar allows you to control game features such as technologies and economics, as well as
ending the game turn by telling it to generate 1, 10 or 100 turns. However, the current
technological and economic models are not those which we are currently planning to use. (So
they aren't explained in detail, just leave them on autopilot.) Selecting Halt will stop the
game and the end of the current turn, while selecting Auto AI will give the AI complete control
of your civilization and the buttons to the right of the menu allow easier creation of different
types of Task Forces. Land creates an entirely land-based TF, C creates a combined force of land
and sea, ~A~ creates the same as C but is amphibious (able to go to sea if there enough boats to
carry the land units - One boat carries two land units), and Navy creates an entirely naval TF, the create
the Task Forces for the units which are available in the selected square.
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Messages
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The window displays the readout of the processed turn (details of battles, economic changes
etc.), as well as providing help messages, such as notifying the player when he/she had no
units left to move and when there are movement restrictions.
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Detailed Map
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This is the main window where most of the play happens. The default setting is the military
view, but that can be changed to show other types of information, such as economic statistics.
The default setting shows military units for the different nations, lighter coloured squares
belong to cultures (see Cultures), and darker squares belong to civilizations
(see Civilizations).

Under the "map style" menu item on any map, select "CHANGE TILESET" to see the new tileset Paul
C is working on. Comments Requested.
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Panned Out Window
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This is another map window that is zoomed out to give an idea of nearby landmasses and
civilizations, the coloured circles shows where civilizations/cultures are. The map goes
from Europe to Southeast Asia at the moment, but only the European area is occupied by
nations.
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Task Forces/Units in Square
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This window indicates what units are in the square that is currently selected, individual units
are shown on their own, while task forces are group together within a border.
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